Unbound virtual reality

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How do you properly set up a VR space?

Do you want to start up an VR arcade, fill a business space with VR or make a completely wireless set-up? In this blog we would like to help you set up your ideal VR space. Because setting up a VR room does not have to be difficult at all, but you do need to know what you are doing!

In what ways can you organize a VR room?

1. Standing only

De makkelijkste manier om VR werkend te krijgen is de ‘standing only™ opstelling. You can also use To do this, connect the VR headset to the computer, make sure there is at least 1 x 1 m of free space and you can get started with your VR games. Standing-only, for example, when you are sitting in a chair behind your computer to play VR.

2. Room scale

A room-scale set-up is already deviating more from a professional set-up. Room scale means that you no longer stand still in one place, but that you can move around with the headset on. For a room-scale setup you have a minimum space of 2.5 x 2.5 m and a maximum space of 5 x 5 m (HTC Vive) or 10 x 10 m (HTC Vive Pro). Wanneer je als VR-arcade gebruik wil maken van meerdere room-scale ruimtes, dan kun je een ‘cubicle™ bouwen. This is a separate area of approximately 3 x 3 m where players can play in their own room.

3. Free roam

The ultimate way to experience VR is a free-roam setup. The free-roam setup is actually the same as a room-scale setup, but completely wireless! You can fill a space of 10m x 10m with up to 3 HTC Vive or Vive Pro headsets. Each wireless headset can move freely in a place of 3m x 3m. This way you can use 3 spots of 3m x 3m to let 3 players walk around at the same time.

How does the VR tracking work?

The tracking of your headset and controllers determines the overall user experience. It is therefore good to know what types of tracking systems there are and how these systems work. In general, you can make the biggest difference between inside-out tracking and outside-in tracking. With a VR headset that uses inside-out tracking, for example the Samsung Odyssey +, there is a camera in the headset. This camera views the entire room and, based on the room, can give an accurate estimate of where the headset and controllers are located. The advantage of this is that setting up the headset is much easier (after all, you do not have to install external sensors), but the disadvantage is that the tracking is less accurate.

VR headsets with external sensors use outside-in tracking. This form of tracking is more popular with VR headsets that play in a large room, or who want more accurate tracking. It is therefore also advisable to use external tracking systems in a VR arcade, such as the HTC Vive Pro.

Het meest gebruikte tracking systeem voor professionele gebruikers zijn de sensoren van HTC Vive: de basisstations 1.0 en basisstations 2.0. De basisstations 1.0 - ook wel bekend als lighthouses 1.0 - zijn de originele tracking systemen van de HTC Vive. Deze basisstations werken op basis van het uitzenden van een ‘laserstraal™. This beam is received by the sensors on the headset and controllers, so that the base stations know exactly where you are in the room. Let wel op, want meer dan twee basisstations 1.0 kunnen niet met elkaar samenwerken. Je kunt een ruimte van 5 x 5 m inrichten met de basisstations 1.0.

De basisstations 2.0 - ook wel SteamVR Tracking 2.0 genoemd - werken net iets anders dan zijn voorganger. Het is met deze basisstations namelijk ook mogelijk om er meerdere in één ruimte op te hangen! Hierdoor kan je de speelruimte uitbreiden tot maar liefst 10 x 10 m! Het is helaas niet mogelijk om de basisstations 2.0 apart aan te schaffen, deze zijn momenteel alleen te bestellen via een nieuwe HTC Vive Pro Full Kit.

How do you place the tracking sensors?

The ideal placement of the base stations and sensors are located opposite each other in the two corners of the play area. The base stations should be suspended at a height of approximately 2 meters, and point downwards at an oblique angle. You can choose to drill the base stations into the wall, so that they are firmly attached and can no longer move. But for a mobile set-up it is more convenient to put the base stations on a tripod. An alternative to the tripods is to place them on a mounting clamp, but for this you need a place where you can hang the clamps.

Tip: wanneer je als VR-arcade gebruikt maakt van ‘cubicles™ kunnen truss systemen een goede uitkomst bieden voor je setup. The mounting clamps are easy to attach to the truss system, allowing you to create an ideal arcade setup.

How can you best hang the TV screen?

Monitors and computers must be at a safe distance. Especially when someone is playing room-scale or free-roam, you must avoid hitting the screen or computer at all times. Not only because it is a waste of your equipment, but also because the player gets an unsafe feeling when he or she touches something. The screen does not apply to the player, but it does have a great added value for the spectators. After all, nothing is more fun to see your friend or colleague absorbed in the virtual world! The best placement in front of the television is therefore in a place where the player cannot reach it, for example on the outside of the playing field. At that location, the screen is clearly visible to spectators, and there is little or no chance that the player accidentally hits the screen.

Where do you place the computer?

Your computer may be even more important than the screen. Finally, the game is played on this, so the VR headset will not work without a computer. Therefore, always place the computer somewhere where there is no risk of bumping or kicking. Preferably you even hang the computer as high as possible, so that no players or spectators can sit on it.

Are you going for a wired or a wireless setup?

VR is still emerging, and new developments in this area continue to emerge. One such new development is the wireless VR. With a wireless setup you replace your cables with an adapter that you click on the VR headset. This means that you no longer have to run a cable to the computer, but only a short cable runs to your adapter. As a player you are therefore no longer tied to a cable that rises above your head, which gives a very unique experience. This also presents a number of new problems. For example, the player no longer has any orientation where he or she is in the room, so you have to be extra careful not to get close to the walls. In addition, a wireless setup can cause problems with the connection. After all, cabling is more reliable than wireless. For this reason we always recommend that - when you start with [ [MD5_63]] - wired to start. Then you have the certainty that the VR headset works well, and when you start playing wirelessly, you can always rely on the cabling. This way you always have a working VR setup! For the cabling we recommend a cable management system to run the cables over the ceiling.

HTC Vive indicates that a wireless free-roam can be a maximum of 6 x 6 m. Echter wanneer je gebruik maakt van meerdere basisstations 2.0 en de antenne van de draadloze set-up goed verspreid; kun je deze ruimte uitbreiden tot een draadloze free-roam ruimte van 10 x 10 m. You can place up to 3 HTC Vive or Vive Pro headsets in a room. This has to do with the connection mode. So always check in the settings of the Vive Wireless App whether the headset is in the correct mode.

Can you also play with several players at the same time?

Depending on the number of users, you can fill a room of 5m x 5m or a room of 10m x 10m with wireless HTC Vive Pro headsets. Je kunt dit doen door vier van de basis stations (2.0) op te hangen en op elkaar af te stellen. For maximum coverage, it is recommended to hang the base stations just after the center of the straight, rather than in the corners. This gives you maximum coverage of the stations.

It is also important that you switch each (wireless) headset to a different mode. You can do this by going to the setting in the Vive Wireless App and then changing the 'connection mode'. You can choose from mode 1, mode 2 and mode 3. If you don't, you will notice that when you try to pair a second headset; the first headset fails. It is also strongly recommended to give each wireless user their own 'wireless' space of approximately 3m x3m. This prevents players from running through and against each other, and HTC guarantees the best wireless coverage.

Other tips and tricks for setting up a virtual reality room

  • Make sure there is as little reflection in the room as possible. Reflection can affect base stations, causing them to fail to track properly. Think of reflection from television screens, windows and other shiny surfaces.
  • Have the player walk on a separate type of ground. When someone wears a VR headset, they have no idea where they are. Door het ‘speelgebied™ een ander soort materiaal te geven (bijvoorbeeld rubber) kan de speler aan de hand van de grond voelen waar hij of zij ongeveer is. This gives a safe feeling.
  • Get inspired by other VR arcades! Check out our list of examples that have their own unique style.

Professional installation by Unbound VR

Do you need professional advice after reading this article? Then you can contact us. Je kunt een afspraak met ons maken om een ‘schouwing™ op jouw locatie te laten uitvoeren. This has the following benefits for your company:

  • We will visit you personally;
  • We map out the necessary VR equipment for you;
  • We think along with you to fill the space;
  • We conclude with a specific appointment for a tailor-made offer.

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