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The latest HP Reverb G2 is everything you would expect from a modern virtual reality headset. With an extremely sharp display, built-in high-quality surround-sound headphones, additional inside-out tracking cameras and updated Windows Mixed Reality controllers, HP offers a new standard in virtual reality.
The headphones, developed in collaboration with Valve, provide a beautiful and deep sound experience. Together with the extremely high image quality of 2160 x 2160 pixels per eye, you immediately imagine yourself in another world when you put the headset on for the first time! And the close collaboration between HP and Valve allows the headset to switch seamlessly between Windows Mixed Reality and SteamVR, making it ideal for VR enthusiasts and professionals alike!
Tip! Some users experience some problems when starting up their new headset for the first time. Therefore, watch the following videos before you start using the headset:
This product is available as Second chance product. A Second Chance product is a product that has been returned or exchanged by a customer. The product has been checked by us and is still in good condition. Can we make you happy with this Second Chance product? Then you benefit from a nice discount!
|Graphics Card||Nvidia GTX 1080, Quadro P5200 / Radeon Pro WX 8200 GPU equivalent or better|
|Processor||Intel Core i7 or Xeon E3-1240 v5 CPU|
|RAM memory||16 GB|
|Video output||1x DisplayPort 1.3|
|USB Ports||1x USB 3.1|
|Operating system||Windows 10|
|Recommended PC||VR-Certified Arcade Desktop PC|
|Article number||1N0T5AA # ABB|
|EAN (13 digit)||0195122433482|
|Fashion model||Reverb G2|
|Application||Gaming, Home use, Business use|
|Software platform||SteamVR, Windows MR|
|Screen type||2 x LCD|
|Resolution (per eye)||2160 x 2160|
|Refresh rate||90 Hz|
|Field of View||114°|
|IPD range||60-68mm (hardware adjustable)|
|Tracking method||SLAM / Inside-out|
|Degrees of Freedom (DoF)||6 DoF|
|Type reality||Virtual reality, Mixed reality|
|Name||HP Reverb G2 with Controllers|
The detail in the headset is amazing. No more problems with the screen-door effect at all. FOV is not great, but good enough. I had to find the correct USB connection and play around with settings to get it so it wouldn't crash often. But once I got everything set up and configured it worked perfectly. The graphics are top class. Playing Half Life Alyx is the best gaming experience I've ever had, and I've been a big gamer since the 1990s. Despite many claims about poor hand tracking, my experience is fine. VR Ping Pong plays really well. There is a community site with all the tips and tricks you need, such as which batteries to use and how to avoid crashes (https://reverb.danol.cz/troubleshooting/).
My PC: Ryzen 5600x, RTX 3070 FE, 16 Gb 3600/16 CL Ram.
I highly recommend this headset with a high-end PC. VR in high graphics is a game changer.
I am happy with this headset, although I still have not configured all the applications that I will use with it to get the best performance. This headset requires a powerful PC and GPU. I'm using an i7 8700K CPU and GTX 1080 GPU and it's struggling so I've had to lower the graphics settings in all the apps I've tried to create a comfortable viewing experience. There's still work for me to do in that regard, so if you don't have state-of-the-art hardware just be prepared to spend a fair amount of time configuring things to get decent performance. There are minor issues, like the cable clip that won't stay in place (I use a Velcro strap instead), and there's no in and out adjustment to get your eyes closer to the screens, but the only thing I REALLY Unhappy about it is the little "sweet spot" meaning the image gets very blurry at the slightest bit of looking left or right. This really hurts the immersion and is the main reason why I returned the original Reverb I bought. This one is slightly better, but still unacceptable. I have not tried any other headsets except the Oculus DK2 (developer kit), which does not have this problem. But resolution is essential to me, as is price, and I can't imagine getting a better headset for that money. I don't use the controllers much. They seem fine to me, but I have nothing to compare them to. Bottom line: overall it's worth the price with great resolution, comfort once tuned properly, great sound and decent controllers; but be warned that the "sweet spot" and blurriness when looking left or right ruins the immersion and requires constant adjustment of the headset. Overall still worth the price.By Anonymousposted on 06/04/2021
I bought the HP Reverb G2 as an upgrade to my original HTC Vive which has been used extensively for the past 4 years. It was immediately clear that the G2 is more comfortable and has an exponentially higher resolution. The controllers took some getting used to, but the convenience of inside-out tracking makes moving from room to room much easier to manage. Tracking is rarely a problem, but a few (mostly older) games and programs don't translate the controls very well and require manual mapping.
Windows Mixed Reality adds an extra layer of functionality, but I spend most of my time in SteamVR, where the G2 still works perfectly. I was concerned that the outdoor audio was too loud for evening use, but I was impressed with the sound quality and the surprisingly low amount of audio that "leaked", putting my family members close to my home. VR setup were a nuisance. Another minor problem is that the headset stays "warm" (temperature) even when not in use. It seems the only way to fix this is to unplug the USB cable when not in use.
One last thing to note is the hardware requirements - you need a significant setup to get the most out of this headset. I was lucky enough to upgrade to 30X0 graphics late last year, before inventory became impossible. I tried to use the G2 on my older 1080ti rig and the frame rate at full resolution sometimes faltered. As the current generation of hardware becomes more available, this will become less of a concern.
Overall, I am very happy with this headset. I used my Vive very often, but the weight of the headset and the limited resolution limited me to how long I could wear it. The G2 doesn't have any of these issues, so I find myself spending a lot longer in each VR session.